This Week’s Xbox One and Xbox 360 Deals With Gold Revealed

Looking for a deal? It’s a new week, which means there is a fresh set of deals available on Xbox Live across Xbox One and Xbox 360. There are quite a few solid deals this week across a variety of genres, so you might find something you’re interested in.

On Xbox One, some of the discounted games include Dark Souls III ($ 24/£20/$ 40 AU), Grand Theft Auto V ($ 30/£27.50/$ 50 AU), ($ 42/£35/$ 70 AU), and XCOM 2 ($ 24/£18/$ 30 AU). Additionally,The Elder Scrolls V: Skyrim Special Edition is marked down to ($ 30/£25/$ 40 AU) this week.

Moving to Xbox 360, Enslaved: Odyssey to the West ($ 3.74/£3/$ 5 AU), Grand Theft Auto IV ($ 8/£8/$ 16 AU), Grand Theft Auto V ($ 20/£15/$ 25 AU), and Red Dead Redemption ($ 10/£8.24/$ 16.48 AU) are all on sale this week.

These are just a small sampling of all of this week’s Deals With Gold offers. Go to Major Nelson’s blog to see a full breakdown of the week’s Xbox One and Xbox 360 deals, some of which require a Gold membership. The offers are good through September 18.

Additionally, Xbox Live Gold members can now pick up some of September’s free Games With Gold titles, including Trials Fusion and Hydro Thunder Hurricane.

This Week’s Xbox One And Xbox 360 Deals With Gold Revealed

It’s a new week, which means a fresh set of weekly deals are now available on Xbox Live. The week’s lineup of deals were announced on Major Nelson’s blog, and they cover Xbox One and Xbox 360 offers, all of which are good through September 12.

On Xbox One, Alien: Isolation is down to $ 7.50/£7.50/$ 12 AU, while the Mega Man Legacy Collection ($ 6/£4.80/$ 9.10 AU) and Mirror’s Edge Catalyst ($ 5/£6.25/$ 12.50 AU) are also discounted nicely. Other discounted games this week include Resident Evil 7 ($ 36/£32/$ 60 AU) and DmC: Devil May Cry Definitive Edition ($ 10/£8/$ 13 AU).

A scene from Alien: Isolation
A scene from Alien: Isolation

Switching to Xbox 360, Bayonetta ($ 5/£$ 5/$ 7.50 AU), Spec Ops: The Line ($ 6/£4/$ 10 AU), The Darkness II ($ 6/£5/$ 14 AU), Sniper: Ghost Warrior 2($ 7/£6/$ 12 AU), and Crazy Taxi ($ 2.50/£1.68/$ 2.50 AU) are among the discounted titles.

Go to Major Nelson’s blog to see a complete rundown of this week’s Deals With Gold offers, some of which require an Xbox Live Gold membership to save the most.

Additionally, Xbox Live Gold members can now pick up the first of September 2017′s free Games With Gold titles, which include Forza Motorsport 5: Game of the Year Edition and Hydro Thunder Hurricane.

Pro Evo 2018 Release Date, First Details Revealed

While Konami has not yet officially announced it, the first details and a release date for Pro Evolution Soccer 2018 have been revealed. A product page on Xbox.com (via TrueAchievements) shows a release date of September 14, along with a number of new features for the latest entry in the soccer series.

Among the new features are things like “strategic dribbling” and new set pieces that “take the unrivalled gameplay to the next level.” The game’s presentation is also reportedly getting an overhaul with new menus and “real player images.” There is also new lighting, reworked player models, and animations for things like facial animations and player models.

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A new co-op mode is also included, it seems, while the transfer system is reportedly improved. Additionally, if you preorder, you’ll get bonuses for the game’s MyClub mode. On the game’s cover are the stars of Barcelona, though this might be a regional cover.

Konami is likely to officially announce the game soon, so keep checking back for more.

On the other side of the fence, EA’s FIFA series is returning this year with FIFA 18. Like Pro Evo 2018, FIFA 18 has yet to be formally announced, but that should happen soon. Historically, new installments in both franchises come out in September.

Platforms for FIFA 18 and Pro Evo 2018 have not been announced, but PlayStation 4 and Xbox One are likely.

X-Men TV Show’s Working Title Is Revealed

The working title of the X-Men spinoff TV show has been revealed. The show is now in production, and is being referred to as Gifted.

The news come via X-Men producer Lauren Shuler Donner, who tweeted an image of a script reading session, with the words: “Cast reading of Gifted.” Check it out below:

EW have since confirmed that this is a working title, and could change between now and the show’s broadcast date, which is currently unknown.

Gifted is set to star Stephen Moyer (True Blood), Jamie Chung (Big Hero 6), Amy Acker (Person of Interest), Emma Dumont (Inherent Vice), and Percy Hynes White (Night at the Museum 3). It will be shot in Dallas, with long time X-Men director Bryan Singer helming the pilot episode. Donner also tweeted an image of the cast and crew arriving Dallas.

The show will focus upon mutant teenagers who are forced to go on the run after their powers emerge. It is being overseen by Burn Notice creator Matt Nix, who has previously stated that it will link directly with the X-Men movie universe.

It is known that Blink and Polaris are among the Marvel comic book characters who will appear in the series, as well as mutant-hunting robots Sentinels. “There are a certain amount of [familiar] characters that I can use and am using and then other characters I’m inventing,” Nix said in a recent interview. “But everything is invented with a nod toward the existing mythology.”

Gifted isn’t Fox’s first attempt at an X-Men series. In 2015 it was reported that the network was developing a show called Hellfire, but this was later abandoned in place of this new series. Another X-Men related show–Legion–is currently screening on FX to much acclaim.

Friday the 13th Game Revealed, Dev Promises Blood, Guts, Gore, Brutal Kills

Jason Voorhees recently appeared in Mortal Kombat X as a DLC fighter, but now he’s getting his own new game. Gun Media and developer Illfonic have announced Friday the 13th: The Game, a third-person, asymmetrical multiplayer game for Xbox One, PS4, and PC. The hook is that one player controls Jason Voorhees, while seven others take control of camp counselors who are attempting to survive the night.

The game takes place in a “semi-open world” of Camp Crystal Lake from the film series. “It’s a classic horror fan’s dream, no shaky cam, no found footage,” developers said. “We want you to know we’re revitalizing the golden era of slashers, and putting you at the controls of each horrific, blood-splattered moment.”

Gun Media is looking to fund Friday the 13th: The Game on Kickstarter. A campaign for the game went live today, asking for $ 700,000.

Friday the 13th: The Game is actually an evolution of Slasher Vol. 1: Summer Camp. It was decided to make this a Friday the 13th game after franchise creator Sean Cunningham reached out to the development team.

“That’s when things got awesome,” the developers said. “Sean came to us in early 2015, but we quickly discovered these weren’t the normal business conversations you would have when you try to secure a license as important as Friday the 13th. It was totally different. It was a conversation built on mutual admiration and respect for what each had created.

“Sean immediately noticed the passion we had for Friday the 13th, and after several incredible meetings over the next few months, we decided to upgrade our plans for Summer Camp and embrace the Friday the 13th video game license,” they added. “After several incredible meetings over the next few months, Sean surprised us by offering the Friday the 13th video game license. It was literally a dream come true for a group of lifelong fans. He knew he could trust us with the most coveted horror IP ever, and we plan to make good on that promise to both him and you, the millions of loyal Friday the 13th fans around the world.”

As for why Gun Media is not seeking a traditional publisher relationship, the developer said violence, gore, and nudity “aren’t just concepts to consider–they’re necessities.” Partnering with a publisher meant that might have meant these elements would have to be toned down.

“We don’t want that. You don’t want that,” they said. “We’re not interested in compromising what made the film franchise so popular. We’re interested in building precisely what we, as fans, want. The ultimate Friday the 13th experience. Blood, guts, gore, brutal kills, and more. You want an experience true to the films, and so do we. It’s about creative control and delivering the best game we can. We want to share that control, with you, not a publisher.”

Friday the 13th: The Game runs on Epic’s Unreal Engine 4, and looks quite nice, even in its unfinished state currently. Check out some images in the gallery below.

The game was conceived as a multiplayer-only game, but Gun Media said it will consider a single-player campaign if the Kickstarter does well enough. There are a variety of stretch goals featured on the game’s Kickstarter page, but they are blurred out for now. These will be announced later.

Friday the 13th: The Game is tentatively scheduled to launch in October 2016. You can guarantee yourself a copy of the game by pledging at least $ 25. For lots more, be sure to check out the game’s Kickstarter.

Halo 5 Microtransaction Pricing Revealed

Everything in Halo 5: Guardians‘ new REQ system can be earned through traditional gameplay. But if you’d like to get going faster, you will be able to pay real-world money for that convenience. In a blog post, 343 Industries revealed pricing details for the game’s various REQ Packs and talked more about how they work.


Halo 5 REQ Pack/Microtransaction Pricing Details

Bronze:

  • In-game currency cost: 1250 RP
  • Real-world money cost: not offered

Silver:

  • In-game currency cost: 5000 RP
  • Real-world money cost: $ 2

Gold:

  • In-game currency cost: 10,000 RP
  • Real-world money cost: $ 3

343 explained that in-game pricing has been set so that players can afford at least one REQ Pack for every other game played. You should expect to earn around 2000 RP for every Warzone game played, meaning it won’t take very long to reach Silver or Gold status. In addition, everyone gets 7500 RP to start.

On top of these three REQ Packs, Microsoft will offer a Warzone REQ Bundle, which comes with two “Premium” packs every week for seven weeks (for a total of 14). This bundle is included with the Halo 5 premium bundles, or it can be purchased separately for $ 25.

In addition, 343 isn’t taking all of Halo 5′s microtransaction revenue for itself. A “portion” of the proceeds of all REQ Packs will be added to the Halo World Championship prize pool. For lots more, check out the full blog post about Halo 5′s REQ system.

GameSpot recently spoke with 343 design director Kevin Franklin about Halo 5′s microtransactions. An excerpt from our interview is below; read the full thing here.

“Everything you can get in the REQ system, you can earn whether you spend money or not,” he said. “There’s no crazy special items that are only going to be reserved for people who spend a lot more money. Also, you get a lot of rewards whether you’re playing Arena or Warzone, so you’re always going to have a ton of stuff that you’ll be able to use. The biggest thing for us the moment we started even talking about this system was that the game has to be balanced. At the end of the day, it’s a multiplayer game. It’s not a spend-more-to-win game. We wanted to make sure that if you spend a whole ton of money, and you thought you could get five scorpions just because you spent more money, it’s not going to work. You’re still going to have to earn the right to call these scorpions into the battlefield.

“So we have a mid-session progression loop, which any MOBA player will be familiar with. You have to level your character up in-game, every game, by killing enemies, going after A.I., and contributing to your team. Then you’ll unlock the ability to use these cards. So if you have ten scorpions, you can’t just call in ten scorpions. You actually have an energy system, and that levelling system that will gate you and keep the end-game balanced. And that was really huge–we’re multiplayer designers, we can’t just make a really unbalanced game. It just wouldn’t feel Halo.”

Halo 5 launches on October 27 exclusively for Xbox One. The game recently achieved “gold” status, meaning development on the base game is finished, though 343 continues to work on post-release content, including December’s Forge mode and lots of free DLC maps. In addition, Microsoft will promote the game through specially painted Master Chief and Spartan Locke cars at a NASCAR event.

Assassin’s Creed Syndicate File Size Revealed

With just a few more weeks to go before Assassin’s Creed Syndicate‘s release, Ubisoft’s stealth-action game is now up for preorder on digital channels. As a result, we’ve learned the game’s file size.

On Xbox One, Syndicate will take up 40.27 GB of space. The game’s PlayStation Store product page does not list a file size for the PlayStation 4 edition. File size details for the PC edition, which is coming in November, are not yet available.

Also featured on the Xbox Marketplace and PlayStation Store are listings for a $ 90 Assassin’s Creed Syndicate Gold Edition, which comes with the base game and its DLC season pass, which, by itself, costs $ 30. Check out this post to see all of the content that comes with it.

The Assassin’s Creed Syndicate release date is set for October 23 across PS4 and Xbox One. The PC version, meanwhile, will launch on November 19.

In other recent news about the game, Ubisoft has confirmed that it will support microtransactions, though the company stresses that they are entirely optional.

Rise of the Tomb Raider Xbox One/Xbox 360 Achievements Revealed

Microsoft has published the full list of achievements for upcoming Xbox timed-exclusive Rise of the Tomb Raider. As with lists of this nature, there are some spoilers here, especially in the “hidden” achievement category. So if you’re looking to totally avoid spoilers, you may not want to look.

My favorite achievement would probably have to be “Rotisserie,” which you’ll earn after shooting a chicken out of the air with a fire arrow. This achievement list also seems to confirm that Rise of the Tomb Raider will not have a traditional multiplayer mode, as no achievements mention multiplayer.

Click through the images below to see all of Rise of the Tomb Raider’s achievements and what they’re worth.

Rise of the Tomb Raider launches November 10 for Xbox One and Xbox 360. The Crystal Dynamics-developed action-adventure game is coming to PC and PlayStation 4 in 2016. For more, check out GameSpot’s recent preview, “Like Father, Like Daughter.”